Maeganii's Digital Spellbook

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[Use] a scroll of teleport to return to home page.

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Here is a selection of spells that I've discovered in my far travels; I will continue to add more as I learn new ones.

0th-Level Spells

Elemental Beam.
Evocation cantrip
Casting Time: 1 action
Range: 20 feet
Components: V, S
Duration: Instantaneous

An elemental beam fires from yourself to a point on a surface within 20 feet that you can see. Then you choose a direction, within range, to move the beam along in a straight line for an additional 10 ft. You choose acid, cold, fire or lightning for the type of beam you create. A creature caught in the beam's path must succeed on a Dexterity saving throw or take 1d6 damage of the type you chose.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Classes: Artificer, Sorcerer, Warlock, Wizard



Gootstov's Snapper.
Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a glove soaked in oil)
Duration: Instantaneous

With a snap of your fingers, a sparking flame appears at a point within 60 feet that you can see. If the spark would strike a creature, that creature must make a Dexterity saving throw. On a failed save the creature takes 1d6 fire damage and is blinded till the start of their next turn. A small or smaller flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Classes: Artificer, Sorcerer, Warlock, Wizard



Insightful Strike.
Divination cantrip
Casting Time: 1 action
Range: 30 feet
Components: S
Duration: Concentration, Till the start of your next turn.

You extend your hand to focus in and point at a target you can see within range. That target becomes marked by divination magic which grants you and your allies insight into the target's defenses. You immediately learn one of the target’s following characteristics: Additionally, for the duration of the spell, the next weapon attack against the target is made with advantage.

Classes: Artificer, Bard, Sorcerer, Warlock, Wizard

1st-Level Spells

Potent Potion.
1st Level transmutation
Casting Time: 10 Minutes
Range: Touch
Components: V, S, M (crushed gem powder worth 25 gp which this spell consumes)
Duration: 24 Hours

You improve the potency of a single potion in your possession. Once the spell is cast, you choose to either roll any potion dice twice, choosing the desired outcome, or you double the potion's base duration.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target a number of potions equal to the spell slot used to cast the spell.

Classes: Artificer, Bard, Cleric, Druid, Warlock, Wizard



Rodney's Ray of Knives.
1st Level evocation
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a dagger worth at least 2 gp which this spell consumes)
Duration: Concentration, Up to 1 minute

You transform a single dagger into a stream of spectral daggers that launch at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 piercing damage, and must make a Constitution saving throw. On a failed save, the target is followed by spectral blades which hover above their head for the duration of the spell. Each time the target casts a spell while these blades are present, they take an additional 1d4 piercing damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d8 for each slot level above 1st.

Classes: Wizard



2nd-Level Spells

Richard's Revengeful Blade.
2nd Level evocation
Casting Time: 1 reaction, that you take after being hit with an attack within this spells range
Range: 10 feet
Components: V, S, M (a decorated weapon scabbard worth at least 2 sp)
Duration: Instantaneous

A blade of energy erupts from you and swipes at enemies within range. Make a melee spell attack against each creature in a 10 ft radius. On a hit, a creature takes 2d6 + your spellcasting modifier force damage. You then gain a number of temporary hit points equal to the number of creatures hit by this spell.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Classes: Sorcerer, Warlock, Wizard



3rd-Level Spells

Dane's Direct Deposit.
3rd Level conjuration (ritual)
Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a fine rug worth at least 100 gp)
Duration: 10 minutes

You unroll a rug and establish a connection to a mysterious merchant-like entity. Placing mundane items on the rug while the spell is active will cause them to vanish and cause a number of coins equal to half the item's base price to appear. Alternatively, you can place coins or gems equal to twice the base price of a mundane item and speak the name of the item to turn the coins or gems into the item you spoke. The item you choose to buy must fit within the area of the rug used to cast the spell, attempting to purchase an item larger than the size of the rug fails.

Classes: Bard, Cleric, Warlock, Wizard